

Fixed issues with PLUG Cyberdeck not cracking ICE 1.Balanced cost/cooldown/efficiency of Life Transfer, Neutron Beam and Overclock.Allows the use of certain augmentations while rolling.Fixed damage scaling on the Pocket Mech minigun to make it more powerful as you level up.Fixed the issue where the Snooze Dealer’s Journal map icon was a white square.Fixed an issue where the Siege Mech in the Prison could despawn after a Player died.Fixed an issue where the Volatile Augmentation when used on neutrals had no effect.Once done, click on the Play button in the green color. If it’s showing, click on it, wait for the latest patch update to be installed completely. Once the game launching interface will appear, check whether an Update button is showing in the blue color or not. Fixed the situation where sometimes ‘Dark Horse’ could not be completed due to the NPC remaining in a frightened state. Here, you need to click on The Ascent game to select it from the left sidebar.Fixed the custom camera for Bartender in Stimtown.Fixed the custom camera for ‘Dark Horse’ Side Mission.Fixed the Casino Courier Side Missions 1 - 5 where you could sometimes be unable to proceed due to missing NPCs.Papa Feral, Megarachnoid (Spider Boss), Gun-Dolph.

The issue where multiple bosses could spawn has been fixed.Fixed an issue where the mission objective during ‘Go To Grinder’ in Mission 2 would not update.Fixed an Achievement issue where you could unlock Main Mission and Side Mission under incorrect conditions.Fixed some issues around cross Platform hotjoining where Clients had trouble connecting to the Host.Fixed some Weapon replication issues in Online Coop.Fixed issues where Area loading is slower for the Client joining the game after the Host is using the Taxi.Fixed an issue where sometimes it takes too long to return to the Main Menu after gameplay.Fixed an issue where in certain circumstances a black screen would appear at the end of Mission 12.Numerous other crash-fixes have been made to improve the stability of both local and online Coop, including fixes when disconnecting controllers, issues when 3 Players start a new game, and fixes when the internet connection becomes unstable.Local Coop fixes where Player 1 and Player 2 have controller focus issues on certain menus.(some other instances remain, we are working hard to resolve these for the next update). Numerous instances of ‘one time’ crashes have been fixed in both Single Player & Coop on ALL Platforms.
